Sunday, September 29, 2013
How to Install NS2.35 on Ubuntu 12.04
Lets Install NS2.35 on Ubuntu 12.4
I assume you have Installed the Ubuntu
12.4 . If not you can install it directly or by using Vmware or
Oracle Virtual box.
First step is to download the ns2
installation bundle.
then I extract it same palce where it
downloaded. For me its “Downloads” directory.
Do not worry about terminal coding...
open the folder and Click on "Extract" button as simply sown in the following figure.
Click on Extract Button again..
Now you can see... there is a directory called "ns-allinone-2.35" in the Downloads folder.
now open the terminal and change the current directory to the "ns-allinone-2.35" directory by using "cd" command
then execute the command
./install
then wait until it ends... sometimes it shows errors but don't worry about them.. just ignore...
now you should set the environment variable and paths
to do that .. follow the following steps
run the command gedit ~/.bashrc
it will open new window with text editor.. now we are going to add some values to it.
dd the following text inside the textviewer and click on "save" button.
now exit from the text editor and type "ns" on the terminal
once you did it.. if you see percentage symbol "%" on the screen , that means your ns2 installation is successful.
if instead of if you see some errors , just run the following command and then it will download some packages from the Internet and install it.
sudo apt-get install ns2 nam xgraph
then type your password to confirm yourself
once the download complete.. type "ns" command and see whether its succees
here I go...
Sunday, September 8, 2013
Google Maps API V2 for Android
The Older Maps API V1
is officially deprecated as of December 3rd 2012. Starting from
March 3rd you will no longer able to apply maps api key obtained
using Maps API V1. This Tutorial is about how to use Google Maps API V2 for
Android application development. This
Tutorial have described on both Android Studio and Eclipse IDEs.
Android Studio
It is easy to get the eclipse folder structure to avoid
gradle errors on Android Studio. So lets create a project using eclipse and
later import it to Android Studio
Create new Project using eclipse IDE
Go to File à
New à
Other
You don’t want to consider the build and compile sdk
versions bcoz we will change them later.
Then click next,,, next,,, next,,, and finally “finish”
Then open Android Studio and go to Fileà
Import Project and browse and open your previously created eclipse project
Make shure to select Google API as Build target (shown in
following image)
Click next and Finish import.
Initially you should
manually download and install the Google Play Services using SDK Manager .
Open the SDK manager by
going Tools à
Android à
SDK Manager
Then SDK Manager will
be open , then scroll to bottom of the window and you will find “Extras” section.
There is “Google Play Services” check box and on default it will not installed
initially. If so you should check it and Click on Install Package Button.(Note:
in the following image it is already installed for me.)
After you
installed it, you should import the Google Play Services Library to your work
space. To do this
Go to File à
Project Structure or press “Ctrl + Alt + Shift + S” and Open the Project
Structure Dialog.
Then Select the
Module and click on the green plus
button appear in the left top of the middle section as shown on following
image. Then select the Import Module from drop down list.
Open the following url by browsing
~\android-sdk\extras\google\google_play_services\libproject\google-play-services_libYou can find
this for the SDK comes with Android Studio in C:\Users\<UserName>\AppData\Local\Android\android-studio\sdk\extras\google\google_play_services\libproject\google-play-services_libNote: If you
cant see the “AppData” folder in browse window just click on “show hidden
folders” buttonClick OK button
Click on Next button for next few
dialog boxes and finally click Finish. Now you can See “google play services
lib” project has imported.
Now Select on your
Project name, under module section and click on the green plus button appears
in right side under the “dependencies” tab and click on “Module Dependency”
Then Select “google-play-services-lib”
on the dialog box
Again click on the
green plus button and click “jars or directory” and import the
google-play-services.jar file located under
C:\Users\<UserName>\AppData\Local\Android\android-studio \sdk\extras\google\google_play_services\libproject\google-play-services_lib\libs\google-play-services.jar
Use the up/down arrows
to move <Module source> to the bottom
of the list.
Then our next step is to
Display the Google Map on Android device. In Map V2 your android version api
level must be greater than or equal to 11. Otherwise it will not support.
Your next step is to
take a Maps API key to uniquely identify your project, before having Maps API
key you must have sign your certificate. This is based on SHA-1 fingerprint. The fingerprint is a unique text string generated from the
commonly-used SHA-1 hashing algorithm. Because the fingerprint is itself unique.
There are two types of
certificates
1.Debug Certificate
This certificate only allow you to test your
application, you can’t publish it to google play store. It will
have an expiration date of 365 days from its creation date.
2.Release Certificate
In this tutorial I only use Debug
certificate to demonstrate the tutorial.
How
to obtain a Debug Certificate from Command Line
Debug keystore
can be found at <userhome/.android/debug.keystore>
To generate SHA-1 of debug keystore use below command by changing current directory to “.android” directory in Command line.
To generate SHA-1 of debug keystore use below command by changing current directory to “.android” directory in Command line.
keytool -list -v -keystore <debug keystore path>/debug.keystore –alias
androiddebugkey
-storepass android -keypass android
To access the Google Maps with the Maps API, you
have to add a Maps API key to your google application project. You can get this
key via Google API
Console .
Create your project in Google API Console. Go to following link.
Create your project in Google API Console. Go to following link.
if this
is the first time you enter to the google api console, you will prompt to
asking for create new project. Click on “Create Project” then you will get All
Services window.
Scroll to down and find “Google Maps Android API v2” and toggle on the button appears in front of the text by accepting google terms of services agreement.
Then go
to “API Access” tab and click on “Create new Android key” button.
Type your
obtained debug key and android project package name with separated by a comma.
Click on “Create”
button.
Note: In
this example I have used “com.example.myapplication” as my package name, if you
have different one, use your own package name.
Copy and
Save the “API Key” somewhere on your local computer, you will need this later.
Now you
are ready for Display your Map. Go to Android Studio Project and add the
following code to your layout.
<fragment
android:id="@+id/map"
android:name="com.google.android.gms.maps.MapFragment"
android:layout_width="match_parent"
android:layout_height="match_parent" />
In Order
to Display Your map using “MapFragment” class, you must have some permissions
add on your “AndroidManifest.xml” file
and you also add your google map api key
as meta deta.
Note:
1. <metadata> element must be
place as a child of <application> element and before the closing tab of
application element
2. <uses-permission> elements must place as child of <manifest>
element
·
android.permission.INTERNET Used by the API to
download map tiles from Google Maps servers.
·
android.permission.ACCESS_NETWORK_STATE Allows the
API to check the connection status in order to determine whether data can be
downloaded.
·
com.google.android.providers.gsf.permission.READ_GSERVICES Allows the API to access Google
web-based services.
·
android.permission.WRITE_EXTERNAL_STORAGE Allows
the API to cache map tile data in the device's external storage area.
The following permissions are recommended, but
can be ignored if your application does not access the user's current location,
either programmatically, or by enabling the My Location layer.
·
android.permission.ACCESS_COARSE_LOCATION Allows
the API to use WiFi or mobile cell data (or both) to determine the device's
location.
·
android.permission.ACCESS_FINE_LOCATION Allows the
API to use the Global Positioning System (GPS) to determine the device's
location to within a very small area.
3. version 2 of the Google Maps Android API
requires OpenGL ES version 2, you must add a
<uses-feature> element as a child of the <manifest><uses-feature android:glEsVersion="0x00020000" android:required="true"/>
4. add following permissions with your package name instead of red text.
<permission
android:name="com.example.myapplication.permission.MAPS_RECEIVE"
android:protectionLevel="signature" />
<uses-permission android:name="com.example.myapplication.permission.MAPS_RECEIVE"/>
Now your
AndroidManifest.xml file must appear like this..
<?xml
version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.myapplication"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="17"
/>
<uses-feature
android:glEsVersion="0x00020000"
android:required="true"/>
<uses-permission
android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission
android:name="com.google.android.providers.gsf.permission.READ_GSERVICES"/>
<!-- The following two permissions are
not required to use
Google Maps Android API v2, but are
recommended. -->
<uses-permission
android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission
android:name="android.permission.ACCESS_FINE_LOCATION"/>
<permission
android:name="com.example.myapplication.permission.MAPS_RECEIVE"
android:protectionLevel="signature" />
<uses-permission
android:name="com.example.myapplication.permission.MAPS_RECEIVE"/>
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.example.myapplication.MainActivity"
android:label="@string/app_name"
>
<intent-filter>
<action
android:name="android.intent.action.MAIN" />
<category
android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<meta-data
android:name="com.google.android.maps.v2.API_KEY"
android:value="your api
key put here"/>
</application>
</manifest>
Then put the
following code in your activity_main.xml file
Now Run
your project. it will make you smile
We can do
lot with maps.. Lets learn them one by one in future tutorials.
For next
tutorial I’ll show you how to create this app on eclipse with google map api.
Saturday, September 7, 2013
Let’s start Android Development with Android Studio.
7:05 PM
Android
,
Android Studio
,
getting started with Android Studio
,
Starting Android
0 comments
First of
all you should download the android studio from official android website. Use the
following link.
Android
Studio download bundle comes with latest android SDK. If you have previously
downloaded SDKs you should change the sdk path using following steps
1. Press F4 into Project Structure
2. Left > SDKs
3. Press +, add another sdk
This can
also done from the quick start
window, choose Configure, then choose Project Defaults, and then choose Project
Structure. Then on the left under Platform Settings choose SDKs. Then to the
right of that choose the current android platform, mine was Android 4.2.2
Platform, and delete it using the red minus button at the top, then add a new
android platform using the green plus button at the top and point it to your current
SDK folder and that is it.
Once you download the
Android Studio you should install it and no need to install external plugins as
you previously done in “eclipse” IDE. But to run the project you should have a
Virtual device or a Real handset.
How to create a Android Virtual Device
Go to tools à Android à AVD Manager
Then you will get the AVD Manager dialog.
Then fill the "Create AVD" data to create the device that you want
Run the Android Project on a Real Device
First you should have install your
phone driver files in your computer. For
Samsung phones you can install the Samsung kies and you will accomplish the
requirement
then you
must connect your device to the computer using a USB cable
after
that enable and allow the usb debugging in your phone.
Go to
Settings à Developer Options à check the button “allow usb
debugging”
Create your First Project with Android Studio
Go to File à new Project
Then you will get following window.. and fill the rest of details.
Once you create the Project, you can run the project using “Shift+F10”
It will start the default AVD (Android Virtual Device ) and after the
boot , your project will be automatically load.
If you want to run your project on your Real Device, you should change
the Run Configuration shown as following images.
Change the target device to USB.
Now run your project. It will run on your Android Phone
That's all for this tutorial.. make your comment if there anything to know..
Cheers.. (Y)
Cheers.. (Y)




































